Dungeon siege 2 broken world wont install
Joined Aug 15, Messages 5, To check if this is the problem, try copying the contents of the disc to your computer. If it can't copy successfully, then try cleaning the disc, or try to get a new one by returning it, or by contacting the manufacturer. Bueehhwhahahahah yes as you have said, drowning the Disc in rubbing alcohol seems to have done the trick. Have fun! As Seen On.
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By participating in battles and completing tasks, the character gains experience, thanks to which you can learn new spells and improve existing ones. Trade, sell and buy items from minor characters. Each hero is unique, has his own branch of abilities, and can also use only his intended weapon. As you travel the world, you can find legendary items by knocking them out of bosses or opening treasures. There is an excellent storyline and additional tasks that are not required to be completed.
This part has significantly improved its visual component, increased the number of items, heroes and abilities, in contrast to the previous game. It's to your left east after you go over the bridge south of the first teleporter Blasted Valley North. Kill her and her cronies and you'll automatically get Tomas' backpack added to your Quest Items.
You'll also discover some caves that are currently blocked and one cave that is not blocked. This cave entrance is south of the second teleporter, Blasted Valley South. It's right before you move from Blasted Valley to Blighted Hills. Turn left east and work your way back into the woods to find the entrance to an Abandoned Mine. Walk to the back of the mine to automatically gain a clue for Yoren's Lost Dwarves quest. Continue south until you find Kanred.
Kanred is your first boss fight and reveals what will become a typical pattern. One of his attacks is to teleport into the center of your group and release a powerful, radial magic attack. This attack is almost certain death for your mages and will put a serious hurt on rangers and some fighters. When he teleports into your midst, run. Then turn and pound on him. Beyond the teleport attack, Kanred isn't that dangerous, with very average magic attacks. After Kanred is dead, return to the Outpost and speak to Burk.
Part of your reward is Kanred's staff, repaired, which will now allow you to open some of those caverns south of the Outpost. Thinking it likely that this may be the Dark Wizard's latest disguise, you immediately set off to find him. Back at the Dryad Outpost, talk to Yoren about the clue you found and then add him to your party. Teleport to Blasted Valley North and head almost due west to one of the blocked caverns you passed by earlier.
With Kanred's staff, you can now go through into the cave. Deeper in will be a north branch; at the end of the branch you'll see a glowing book on the floor. Click it and choose to pick it up, entering "The Ancient Tome" quest into your journal.
Go back to the teleporter and jump ahead to Blighted Hills North. Go north, over the bridge, then turn east and find the Abandoned Mine you explored earlier. Go to the corner where you found the clue and Yoren will find a secret door. Click the now glowing symbol on the wall to open the door.
Pick up the glowing book inside to get an update to the Lost Dwarves. That's all you can do with Yoren right now, so return to the Outpost if you want to replace him. While you're at the Outpost, find Mage Nari in the northeast sector, across from the Innkeeper. Talk to her to fill in "The Ancient Tome". Return to the Blighted Hills North teleporter and open the cave entrance to the east.
Follow this Dusty Cavern until you enter the Kelvaran Waste. You will quickly come to a teleporter Kelvaran Waste West with a dryad nearby. Talk to the dryad, Jorena, to open "Greylok of the Kurgan". Then continue into the Waste. Along the way, before you reach the next teleporter, you'll find a camp of peaceful Morden. Speak to their leader, Lorksul, to open the "Morden Redemption" quest.
Continue east until you reach the Kelvaran Waste Central teleporter. Jump back to the Dryad Outpost and find the dryad quartermaster in the northeast corner. She'll give you some poisoned bread. Teleport back to Kelvaran Waste Central. Go south to find a Ravager camp and depopulate it. At the extreme southern end is a mini-boss fight with a lot of minions. Get up on the platform the mini-boss is on or was on, if he jumped down to fight you.
There are doors in the east and west walls that will lead up to the platform. Grab the vial of blood. Return north to the teleporter and then head west to the peaceful Morden camp. Talk to Lorksul.
You can give him the poisoned bread, or not, it makes no difference in the final outcome. He'll then ask you to obtain a vial of the Overmage's blood. Lucky you! You already have it. Give it to him, watch the cutscene, then talk to him again to end the quest. Continue east through the Waste.
You're now looking for a plateau to the north of the main path. Up on the plateau is a cave entrance that you can't enter and a glowing trap on the ground out front. Click the trap to place the meat you got from Jorena and you will be swarmed by Kurgan. Kill them, including the mini-boss, Greylok. Then go east some more to your Chapter 2 boss fight against Kikrak. This fight is almost identical to the one against Kanred, except Kikrak has a Familiar.
Kill the Familiar first you have to kill it twice, and watch for the explosion after you kill it the first time. Make sure you run away when Kikrak teleports inside your party. After the Familiar is dead, Kikrak himself should be a piece of cake. Talk to Jorena to end the Greylok quest, then teleport back to the Dryad Outpost. He is now calling himself the 'Overmage' and told you his plans to return his people to Aranna. He asked for your help, but instead you swore to gather the Elves and oppose him.
However, he revealed that the Elves have already fallen before him. Now, you are desperate to get to Aman'lu and find out what happened to your hometown. However, Sentinel Kirani told you that the path to Aman'lu is sealed and only Warden Celia can open it. She agrees to give you the password to the area in which Celia is currently hunting another rogue mage so you can talk to Celia yourself. Find Kirani in the domed structure on the east side of camp and speak to her.
She'll give you a password that will allow you to pass Dryad Guardian Statues that block entrances with vines. Refit your party and teleport to Blasted Valley South.
Head north, over the bridge, then west to a cave blocked with the glowing lights. In the back of the cave is a vine-blocked door. Use your password on the statue to enter a large room containing Eliza Soram's wife , who is now a bound creature and a mini-boss one at that. Defeat her and her minions, then open the sanctuary doors around the room.
There are four, one for each main class and each requiring level 36 in that class. As you enter the Hills, before crossing the bridge, go west to a cavern blocked with the vines and statue.
Use your password to get in and loot the place. There's nothing quest-related in here, but there are a lot of goodies. Teleport back to the Outpost and visit Soram in the southeast corner.
He'll be rather upset that you killed his wife and will fight you. When you reduce his health, he surrenders and thereafter refuses to speak to you. Really breaks you up, doesn't it? Now it's time to explore the environs north of the Outpost. Leave by the north gate and enter Arinth's Gorge. You'll go over a bridge, then down into a gully and under that same bridge.
As you go north, you'll go down a couple of ramps. At the bottom of the ramps, look for a little cul-de-sac to the southeast your right.
At the end is a broken mana shrine. Click it to obtain the mana-infused stone you need for Mage Nari's "Ancient Tome" quest. Continue north, past the Arinth's Gorge teleporter, to a vine-blocked cave.
Use the password to enter the Hak'u Tunnels. Beyond is Arinth's Heights. This is a long, relatively straight climb with three teleporters along the way Lower, Upper and Summit.
About halfway between the Lower and Upper teleporters, you'll see a dryad hanging about along the west side of the path. She has the distinctive orange exclamation point over her head, so talk to her to do "The Human Refugees". The canyon you need to clear is right behind the dryad, so you can wrap this up immediately. Continue on up to the summit of Arinth's Heights, where you encounter another mage gone mad.
This one is familiar; it's Celeb'hel, the Elder leader of the Aman'lu. You are forced to fight him and the fight plays out exactly like the ones against Kanred and Kikrak. The biggest difference this time is Celeb'hel is a bit more dangerous even when not executing his teleport-circle-of-death attack. You may need to buff up a bit and stock up on health potions using the Arinth's Heights Summit teleporter before you take him on.
When Celeb'hel is defeated, you get a soulstone, an entry for "Celeb'hel the Elder" side quest, a conversation with Celia and the next chapter. It's hard to believe that the Overmage managed to break Celeb'hel, and that does not bode well for the rest of the Elves. At least you were able to convince Warden Celia of the serious- ness of the situation and she's agreed to open the path to Aman'lu. Teleport back to the Dryad Outpost and refit.
Go north out of the Outpost and find Celia right across the first bridge. She'll open the Passage to Aman'lu. As you enter, you encounter some bound hyenas, the last creature on Ithara's list. After you've killed them, run back to the Outpost and complete her quest. She'll give you some nice armor and another Research quest. Go back to the Passage and head through to Aman'lu. You'll find the town mostly destroyed which, come to think of it, was the state it was in last time This time it's a bit worse.
After clearing out the areas south of town, talk your way through the gate to end this rather short chapter. Most of the Elves are dead, and the survivors are despairing the loss of their visionary powers in the cataclysm. Danadel, the de-facto leader of the Elves, explained that they are currently threatened by their ancient enemy, the Familiars.
The Familiar Surgeons are adept at creating horrific mutilations of creatures and people. Unable to face these horrors, the Elves barricaded themselves in a small section of town near the tavern. You would like the Elves' support in the coming battle with the Overmage, but first you'll have to help them regain their strength by destroying the Familiars. Aman'lu is a reduced-services home base.
There's a base teleporter, a necromancer, your storage vault and an all-in-one merchant inside the Inn. You'll have to teleport back to the Outpost for those services. Fortunately, every teleporter in the game can take you back to any of the base teleporters, including the Dryad Outpost. North of the Inn is a burned-out building. Talk to Kylis on the top floor to get "Minli the Faerie" added to your quest log. Take the metal scraps he drops on the ground, and go back to the south bridge leading out of town.
Drop the scraps on the ground you have to actually open your inventory and remove them, it's not automatic. You'll be swarmed by faeries. Kill them and another wave comes at you, this time with the mini-boss, Minli. Kill her and the remaining faeries, then return to Kylis to complete his quest. Right next to Kylis' building, down by the river, is an elf who will give you a vial of Aman'lu water. This is an item needed for Mage Nari.
Inside the Inn, talk to Talain to start "The Vai'kesh" quest, and pull the lever in the south wing to travel down to the Aman'lu Arena, which is still open for business. When you're ready to go, head west into the Western Vai'lutra Forest. As you're exploring, you'll come across, to the south, the entrance to a ruin that is blocked by a door on which is nailed a bound elf. You can't get through these doors yet, but you'll get the key soon enough.
To the north is a campsite where you meet Ressa. She's a Blood Assassin, potential henchman after you complete her quest and will kick off "Questionable Methods".
You'll get to your first task, collect elf blood, later. Continue west to the Western Vai'lutra Forest South teleporter. Here the path splits, going west and north. Take the west path into the Western Vai'kesh Forest. You cross over an ornate stone bridge as you enter the Vai'kesh Forest, and the path splits after the bridge, going north and south.
Go south into a camp of peaceful Vai'kesh and speak to the leader. This advances "The Vai'kesh". Now go north and you'll quickly find, off to your right, the entrance to a crypt with a bunch of elven bodies. Entering the crypt advances "The Vai'kesh" again.
Your path now turns west again, and you will soon reach the Western Vai'kesh Forest teleporter, which is not far east of the entrance to a dungeon. Enter the ruins, which are not that exciting, but quite gory, with plenty of blood and body parts.
Not to mention a large number of mobs. When you reach the end of the dungeon, you're in for your next boss fight, against a Familiar Surgeon. This giant brain is pretty nasty in a fight. It uses primarily death magic against you, so beefing up your death resistance would be a smart idea. Additionally, it summons crawlers from two pools located near the entrance to its lair.
These crawlers creep over to the surgeon and regenerate it. Fun stuff. With decent death resistance, you can ignore the surgeon's attacks. Unload high-damage, single target powers on it, then attack it. Keep one area power in reserve. When crawlers pop out of the pools, unleash your AoE power on them. If you can keep the surgeon at the far end of the chamber, away from the pools, you'll have time to kill the crawlers before they get close enough to the brain to restore its health.
Then go back to your head banging. After the Surgeon is dead, release Drianjul from her cage and talk to her. When you killed the Surgeon, you got a strange metal object added to your Quest Items. Drianjul tells you that item is a key that unlocks special doors guarded by bound elves.
She also tells you there's another Familiar Surgeon in Calennor Stronghold to the north. She is grieving and in shock, but she is able to tell you about a second Surgeon somewhere nearby.
You will have to find and destroy it too if you hope to gain the Elves' help. Return to Aman'lu for rest and refit. Teleport to the Western Vai'lutra Forest South teleporter and go southeast to find the bound elf-blocked door you saw earlier.
You can now stick your key into the bound elf and release it, kill it, then open the door. This is a simple treasure vault, nothing more. However, to thoroughly loot it, you'll need to find all the secret doors.
Look for interactive torches on stands on the ground and on the walls. And beware of one chest that turns out to be a mimic. Go back to the teleporter and go north. You'll start encountering bound elves, and they will drop vials of their blood. These are actual inventory items-- not Quest Items--that drop on the ground, so be sure to pick them up.
As you progress, keep an eye out to the east for an entrance to some ruins. This is the Vault of Therayne and the "Treasure Hunting" side quest. When you reach the Western Vai'lutra Forest North teleporter, teleport back to the South teleporter and return to Ressa's camp just to the east.
You should have ten vials of elf blood now, so give them to her and get your next task: collect a child's tears. Teleport back to the Dryad Outpost and find Arlen, Soram's son, in the southeast corner of camp.
Anything you say to him regardless of whether you completed his dad's quest will make him cry and you'll automatically collect his tears. Teleport back to Ressa's camp and give her the tears. She now asks you to bind the soul of Lorethal himself. Teleport to Western Vai'lutra Forest North and go a little bit north and then turn east to find the entrance to the Sepulcher of the Crimson Hunters.
It will be empty going in. Make sure you loot the place thoroughly, including some level 42 Sanctuary Doors one for each of the four main classes. After binding Lorethal's soul, the dungeon fills with the ghosts of Lorethal's Crimson Hunters. These are not pushovers--they're level 45 and very angry. You can't summon a teleporter inside; but, there is a cheesy trick you can use if you don't want to or can't fight your way out.
Save your game and quit. When you reload, you'll be back in Aman'lu. Regardless of how you get out of the Sepulcher, teleport back to Ressa, complete her quest and hire her if you're so inclined. Note: Ressa is not needed in the party for any future part of the story. After, teleport back to Western Vai'lutra Forest North and continue your journey north. After reaching the Calennor Wood South teleporter, start looking for an unmarked path to your right east.
This will lead to a ruined shrine where you find Celeb'hel. Didn't you already kill him? Well, talk to him to get the full story. You'll find his two other soulstones in the near future. Continue north until you reach the Calennor Stronghold, which is again guarded by a bound elf.
The Stronghold, besides being the site of your boss fight for this chapter, has a lot of treasure hidden behind secret doors, some of which is quest related. In the very first room, find the interactive torch on the north wall and open a secret door. Inside the revealed room is a corpse.
Click it to find a Vai'kesh sword and open "The Vai'kesh, Part 2" in your quest log. In the next large room of the dungeon, go through the southeast door and find the secret entrance on the west wall. In that room, pick up a green stone from the pile along the north wall.
Remember those stones? And how much you came to loathe them in DS2? Next up, some prison cells. Behind the northeast cell is a room where you'll find one of Celeb'hel's other bodies.
Click it to collect the soulstone. After the prison, there's a T-intersection. Go left west and find purple stones on a bookcase in the end room. Search carefully, they don't glow. Head back east, and then north as the hall turns. In the next room, find a secret door in the southeast corner. Inside the room are yellow stones, lying on the floor. Now it's on to the boss fight against the Familiar Surgeon, which plays out like the last Surgeon fight.
Afterwards, walk back through the dungeon. When you get to the room south of the prison cells, find the secret room to the east and place a green, purple and yellow stone in the appropriate sockets to open a small treasure room.
However, you also learned that the Overmage is manipulating the Dryads to concentrate all of Aranna's magic in one place. Danadel also revealed that the Great Leader is a male Dryad-- the first ever known to exist. The Elves don't seem to find this suspicious, but you're not so sure At least Danadel opened a portal to the Dryads' city of Solanum, so you'll be able to question the Great Leader yourself. Return to Aman'lu and speak to Danadel. He'll open a portal to Solanum a glowing white circle just north of the Aman'lu teleporter.
Don't go through it yet. Go talk to Talain at the Inn. Confront the leader with the sword you found in the Stronghold, then kill the leader and his minions. Enter the sanctuary that's right there in the camp and kill everyone inside. A locked door in the back yields to a key you took from the leader and leads to the Prophet, who's a pretty tough fight.
You'll also find a body of Celeb'hel. Return to Aman'lu and talk to Talain to wrap up the Vai'kesh quests. If you give him the soulstones, he blows himself to smithereens. End of quest. If you don't give him the soulstones, he attacks you.
After you fight him to surrender, he offers to join up. You don't need him for any particular quest after this. The remainder of this chapter is a boss fight against Keirok the Devourer.
Return to Aman'lu and go through the portal made by Danadel. You quickly enter a large, round chamber where you watch a cutscene that ends with you facing a very large, very nasty creature. There's no special trick to beating Keirok, it's just a test of endurance.
He's a strong melee attacker, so ranged attacks work better. He has one special attack where he pounds on the ground, causing glowing lines to radiate out from his body.
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