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Player should be alert from the start of the game in order to successfully create territory, otherwise if he remains slow in the start he might have difficulty in the game later on. If you like playing real time action games then there is another game that you may like to play is called Stronghold Crusader 2.

Rise of Nations PC game has very high quality graphical and visual representations. Player has full command and control over the background environment of the game. Which can be dynamically changed at any time. The costumes which are being used by the players are very unique and nice which makes Rise of Nations more glorious.

By watching your border edge forward or slip backward, you can gauge exactly how powerful your nation is compared with your neighbour. One of the most obvious ways to increase the size of your territory is to found new cities. In fact, success in RoN lies in your ability to spread out as quickly as possible from your capital city in a manner similar to a turn-based game we may have already mentioned. But like Civ. Firstly, there's location to consider. Is it near a good source of metal and wood?

Is the land fertile enough to farm? Is it easily defendable? You also need to have enough food and wood available to actually start building. But most important of all, you need to make sure you have researched civic technology at your library.

Each level you advance up the civic tech tree allows you to build one more settlement. There are seven levels in total, so while you can only build seven cities per map which is more than enough - believe us there is of course the added option of capturing enemy cities to increase your numbers, and ultimately your overall national strength. Technology is crucial in RoN. As well as civic technology, you need to research military, commerce and science.

As a general rule the nation that wins a battle tends to be the nation that's completed its research tree first. The knock-on effect of this is that you can often become bogged down in managing your economy in order to gather enough resources to research your tech, when all you really want to do is raise an army and, well, raze.

Thankfully, the single-player skirmish mode provides a variety of options aimed at minimising this problem.

There's even a turbo resource-gathering mode that means you can literally forget about your economy and concentrate on destroying the planet instead. It may also be worth noting that due to the immense amount of upgrades available, it's very easy to forget where to find the upgrade you want. This problem is compounded by the fact that sometimes an upgrade seems to be completely misplaced. Why, for example, is the upgrade to increase your ships' speed found in a granary?

Call us picky, but maybe that kind of technology is more suited to the docks building. Other ways to push your borders forward include constructing things like universities which also increase the knowledge of your nation , temples, farms, fortresses and markets.

Markets are particularly useful as they allow you to build caravans that link your cities and increase your income through trade. They also produce merchants who ride out on their faithful mules to set up shop next to various luxury resources dotted around the map, such as lemon trees, gems, horses, rubber, uranium and oil.

These luxury resources differ from the five basic resources of wood, metal, food, money and knowledge, mainly because they only become visible when you have reached a certain technology level. Oil, for example, can only be collected once your nation has reached the Modern Age. Your nation will have no real use for it before then anyway.

With no tanks to run, ships to sail or planes to fly, what use would you have for it anyway? Adding other essential constructions like barracks stables and war factories to increase your military presence is yet another way of expanding your borders. And Wonders too play a significant role in defining the relative strength of your nation. Knock out a quick Palais de Versailles or Taj Mahal and watch as friends and foes alike recoil in awe. Borders effectively add a whole new dimension to RTSs that simply hasn't been considered before.

But some will no doubt argue it's merely a gimmick tn make the map look more interesting. In fairness, if you analyse actual battle mechanics there isn't a huge difference between RoN and its peers. The same tried and tested RTS theories apply - elevation is critical; don't use archers against heavy infantry; establish defence before offence - it's all the usual stuff.

And yet if you take away the borders, there's no doubt the game would change significantly. Attrition damage and major game options associated with this attribute would disappear, and many of the technology upgrades would be useless too.

There's no doubt the advantages of seeing your borders drawn on the map are easy to appreciate. With them, you can instantly see how your actions are affecting the overall strength of your nation. If a border is gradually falling backwards, you know you've got a serious problem that needs to be dealt with.

If a border is constant or moving forward you know you're onto a winne. RoN sets itself apart from other RTSs for another reason - the campaign mode. Bucking the current trend for story-telling, RoN goes down the same route as Total War by having an overview strategic map the entire world in this case which is divided up into territories.

Placed into this international theatre of war are 18 nations including Britain, France, Spain, Germany, China, Egypt and Russia, to name but a few.

You can choose to battle it out for complete global supremacy as any one of these at the start of the campaign. Each territory on the map contains prizes such as resources, cash tributes, wonders and supply depots offering extra armies. And the Al-controlled nations are more than aware of the strategic advantages of these features. Some home in on resources, others rush to simply gain as much territory as possible, while others head straight for the supply depots.

Al for all 18 nations is wonderfully varied and well balanced. You can expect the same kind of tactical variation when you get down onto the actual battlefield too. Germans in particular are extremely defensive and take a lot of breaking down. Aztecs meanwhile are overtly aggressive yet leave gaping holes in their lines that can be gleefully exploited by the resourceful aggressor.

The only part of the Al that is even slightly dubious is the occasional tendency for units to struggle finding a way across water.

Pathfinding eh? As always we're at its schizophrenic mercy. Contact : [email protected] - Crackthisgame -. Crack This Game. Please, disable adblock. Your browser does not support the video tag. Released : Updated : T Download Links Link Mega. How to download free Rise of Nations Use any of the links Wait 5 seconds for the ouo advertising to pass and then another 5 seconds per adfly. Click on the download button of the selected service.

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